UX Design Guidelines
To create a single source of truth for your Graphic design and UX design team.
- Steps
- 7
- Last edited
- Oct 15, 2022
- Created by
- Nova
About this process
Define your UX design by creating guidelines that can be used as a single source of truth when you are evaluating your design. UX Design consists of ideate a solution (or solutions) to user interaction problems, evaluating how an interactive product needs to behave and show the information to ensure that interaction is comfortable, satisfactory, useful and easy to use. If this is the first time you are developing a UX Guideline we recommend you to read the following books and magazines: D.A Norman 2003, Emotional design: Why we love (or hate) everyday things. L.Mathis 2010, Realism in UI Design. UX Magazine J.Spool 2006, Orbitz Can't get a date. A user interface engineering J.Maeda 2006, The laws of simplicity This session will need to be used with an intention. For example: Create guidelines to help my UX designers make decisions quickly. Create guidelines to help the team evaluate the design of our app. Create guidelines as a single source of truth that everyone can use as a reference at any point. Duration: 3 to 30 hours Created by: Ro Fernandez
The process in detail
7 steps- 1
About your brand (Optional)
- 2
Provide information about your company's values? (Optional)
- 3
What does the web/app/page do?
- 4
UX Design Guidelines.
- 5
Design and Illustrations.
- 6
Define your "simplicity rules" and evaluate all the ideas following your own rules.
- 7
Review
Read the full text
1. About your brand (Optional)
Open the board and define your brand and your brand's mission. What key characteristics should the user see? What should be their first impression of you? What is your mission?
2. Provide information about your company's values? (Optional)
Here is an example of our values. This will determine your priorities and your design.
https://nova-labs-1.s3.amazonaws.com/pub/urzzQuWZ9jps98oiXEgrsat-Screen Shot 2020-04-02 at 3.52.18 PM.png
3. What does the web/app/page do?
Define what the user will be trying to achieve using your web, your app or a particular page. If you are improving a design, specify the new functions and how you want the user to interact and communicate with the new design. You will add this answer under the "Goal" section on the board.
4. UX Design Guidelines.
The UX Design Guidelines start with a section for "human factors". UX design is nourished by psychology and other human sciences. The human factor is, without a doubt, the one that brings the most complexity and uncertainty. Contrary to what we think, we know very little about the brain. That's why we invite you to add some of the principles that must be considered for your UX design. You can use our card deck "the Human Factor" and add those factors that you would like to highlight. For example, We always keep knowledge as a high priority on our UX design because our users are diverse and Nova is somehow complex. Lidwell, Holden and Butler, 2003 recommended always showing the user how to do something because that is easier than remembering how to do it.
5. Design and Illustrations.
Provide design and illustration rules and some examples for a visual and more complete understanding.
6. Define your "simplicity rules" and evaluate all the ideas following your own rules.
Simplicity is a key UX design factor. Start defining how you pursue simplicity. Simplicity rules include: Reduction of objects (or text) rules Organization rules Cost-Benefit Rules Time perception Rules
7. Review
Go over the board and think about examples where you weren't sure if a design or a colour was the right one for the page. Feel free to add them to the board and discuss them with your team. You may end up addiing additional rules to your guidelines. Keep in mind that these guidelines should will be always changing and a adapting to new trends and new customer insights.
- Intro
- Brand / Brand Mission
- 1
- Goal
- UX Guidelines
- This is a sticky note! Start typing here.
- What should this page/app/website do? What is the goal? What metrics are you using?
- Design
- Colors
- Background
- Text/ Font Style
- Groups & Sections
- Intro
- Values
- Optional
- Human factor
- Learn more about all the "human factors". The human factor is, without a doubt, the one that brings the most complexity and uncertainty. Contrary to what we think, we know very little about the brain. That's why we invite you to add some of the principles that must be considered for your UX design. You can use our card deck "the Human Factor" and add those factors that you would like to highlight and consider during your evaluation and your design.
- Illustrations, Graphics and Icons
- Simplicity
- General
- Simplicity is a key UX design factor and defining how you pursue simplicity is essential: Simplicity rules include: Reduction of objects (or text) rules, Organization rules, Cost-Benefit Rules, Time perception Rules
- Icons
- Sketches and Mockups